Riot Games appears to be developing a League of Legends action role-playing game in confidentiality, based on newly uncovered job listings posted to the company’s recruitment page. Two temporary roles at Riot’s Shanghai studio—one for a Combat Systems Designer and another for a character animator—suggest an early-stage research and development project is in progress, with both roles highlighting familiarity with the League of Legends IP as a desirable qualification. Whilst the company has not officially announced the project, the postings indicate a compact team is developing fighting mechanics from the beginning using Unreal Engine. The discovery comes as Riot simultaneously pushes its long-troubled League of Legends MMO into full development, indicating an significant growth of the franchise throughout multiple gaming genres.
Shanghai Studio Confidential Initiative Comes to Light
The two job listings found on Riot’s recruitment page reveal that the Shanghai studio is actively recruiting for an unreleased action game set within the League of Legends universe. The Combat Designer role specifically emphasises developing and refining combat systems from the ground up, with candidates expected to show extensive expertise of action games and ARPGs. The position underscores the significance of combat feel, mechanics and artificial intelligence—core elements that would define the player experience in any action-focused game. Meanwhile, the CG animator vacancy seeks experts in experience in stylized character animation, suggesting Riot intends to preserve visual coherence with League’s distinctive art direction.
Whilst neither position advertisement explicitly identifies the project, both positions flag League of Legends IP knowledge as a added advantage, clearly establishing Runeterra as the likely setting. The contract nature of these roles generally suggests preliminary creation stages, meaning the action RPG could still be some time before formal declaration or release. This finding reinforces Riot’s broader strategy to broaden the League series away from its main MOBA game, subsequent to successful expansions into animation projects, collectible card games and mobile games. The simultaneous development of both an MMO and an action RPG demonstrates the company’s commitment to investigating multiple genres within the Runeterra universe.
- Combat Game Designer role concentrates on action role-playing game mechanics creation
- CG animator position highlights stylized character animation proficiency
- Project uses Unreal Engine for game creation
- Contract roles indicate early-stage R&D phase presently underway
What the Employment Opportunities Disclose
Battle Systems at the Core
The Combat Game Designer posting constitutes the cornerstone of Riot’s action RPG aspirations, with the position directly charged with building and iterating on combat systems from the ground up. The job description stresses applicants require extensive experience in action games and action RPGs, with particular focus on the player experience of combat, the underlying mechanics that drive engagement, and the artificial intelligence systems that govern enemy behaviour. This level of specificity indicates Riot is not simply applying established combat systems but rather creating a custom system tailored to deliver a unique action experience in the League universe.
The priority placed on combat feel and mechanics demonstrates that Riot understands the essential value of satisfying, responsive gameplay in the action RPG genre. By recruiting specialists who know how to develop immersive combat systems, the company is indicating its plan to compete effectively within a competitive landscape of action-oriented titles. The demand for Unreal Engine knowledge also illustrates that Riot is utilising proven technology standards to realise its goals, allowing the team to focus creative energy on the game’s distinctive elements rather than developing custom tools from scratch.
Runeterra as the Probable Setting
Although neither position announcement explicitly names the project, both postings flag knowledge of League of Legends intellectual property as a desirable qualification, placing Runeterra firmly in focus as the likely backdrop. This deliberate approach allows Riot to tap into the existing lore, cast of characters and worldbuilding that has developed across various platforms, including the award-winning animation Arcane and the collectible card game Legends of Runeterra. Using existing intellectual property minimises the creative workload of world-building whilst providing players with familiar components that deepen engagement and investment in the narrative.
The decision to place the action RPG within Runeterra also supports Riot’s wider strategic approach of developing linked gameplay experiences across different gaming genres. By anchoring the new project to the identical universe as the MMO, the card game and the animated series, Riot creates opportunities for cross-promotion and shared narrative threads that satisfy dedicated players. This approach enhances the value of the company’s creative efforts whilst positioning Runeterra as a comprehensive entertainment destination similar to well-known franchises like The Elder Scrolls or The Witcher.
Expanding the League Universe
Riot Games’ reported work on a League of Legends action RPG constitutes a significant expansion of the franchise’s aspirations beyond its beginnings as a competitive multiplayer online battle arena. The company has been systematically broadening the League universe through diverse media and gaming experiences, from the highly praised Arcane animation to the Legends of Runeterra collectible card game. This multi-pronged strategy converts League from a standalone game property into a comprehensive entertainment ecosystem, positioning Runeterra as a setting deserving exploration across multiple genres and platforms. The action RPG fits naturally into this expansion strategy, providing players an completely new way to interact with the cherished game world.
The release window of this project initiative demonstrates particularly noteworthy given Riot’s current obligations to other League-related projects. With the MMO continuing development following its 2024 reset and the appointment of former World of Warcraft lead Raymond Bartos, the company is demonstrating remarkable confidence in the franchise’s ability to support multiple major releases simultaneously. This two-project strategy mirrors successful strategies employed by leading gaming studios with sprawling universes. By developing games across different genres in parallel, Riot can sustain player interest through varied experiences whilst building anticipation for each individual release. The Shanghai studio’s involvement indicates the company is allocating resources strategically across its global operations.
| Project | Status |
|---|---|
| League of Legends MMO | Active production with new leadership |
| Action RPG (Unannounced) | Early-stage R&D at Shanghai studio |
| Arcane animated series | Established franchise component |
| Legends of Runeterra card game | Ongoing live service title |
- Various League projects in progress at the same time across different studios and genres
- Runeterra universe extending via interconnected interactive experiences and multimedia adaptations
- Well-established IP allows Riot to leverage existing lore and roster of characters effectively
Timeline and Future Outlook
The contractual status of the advertised roles suggests this action RPG remains in its infancy, probably several years before any official announcement or release. Early-stage research and development initiatives at large development houses generally demand considerable duration before reaching playable prototypes, let alone commercial viability. Riot’s willingness to hire for such foundational projects demonstrates real dedication to exploring the ARPG genre within the League universe, though patience will be required from eager fans. The Shanghai studio’s participation in this foundational phase enables the team to test out gameplay mechanics, combat design and visual direction without the pressure of immediate deadlines or public expectations.
Looking ahead, the convergence of multiple League projects creates an intriguing development landscape for Riot Games. Should both the MMO and action RPG develop as planned, the publisher could position itself as a dominant force in genre-spanning franchise development throughout the latter half of this decade. The recruitment of Raymond Bartos to the MMO reflects Riot’s serious investment in creating quality products rather than rushing products to market. Similarly, the deliberate, understated approach to the ARPG’s development implies the company has learned from past missteps and now emphasises sustainable, adequately resourced production cycles across its portfolio of major projects.